Astroniomix wrote:James Amril-Kesh wrote:Kitt JT wrote:This is dumb.
These are the trade offs. You want to pvp with expensive ****? You risk losing said ****.
No, the point is that people
don't PVP because it means a loss in their precious training time.
People who are that concerned about maxing their training time aren't likely to be PVPing anyway.
They're just less likely to PvP, but that doesn't mean CCP shouldn't try to get them to take part in PvP when the opportunity is presented. What all these different implant ideas try to do is allow people to decide the level of risk they take to PvP. That is basically it. Currently you can't make that choice in the short term as far as all implants are concerned and gaining that limited flexibility is put behind a barrier instead of made readily available to all players. The choices left for the people interested in PvP are to put PvP above most implant benefits or not utilize such implants, to soak the extra expense of losing expensive implants, that often offer zero combat benefit for your ship/fit, or being unwilling to pay that extra cost and not PvP at all that time. The choice should be to just decide what you are willing to risk and then allowing players to do that with as few restrictions as possible. Not everyone will choose to PvP, but the added flexibility and lowered barriers will mean more people are going to PvP when the situation presents itself and that is good.
The real question you need to ask is there anything wrong with allowing people to choose their risk level on the short term? I don't see any real downsides to allowing it. The game allows it in other instances and practically no one is complaining about it. To better illustrate the problem you can think of it like ship fitting. Is it better to allow people to change fits/ships as they see necessary or do you force a 24 hour timer between non-destructive fitting/ship changes? Using a long timer between changes forces people to choose fits geared towards their main activity within that timeframe and make choosing your fit/ship have more consequense, but it will also
act as an unnecessary barrier for people to take part in any side activity of what that ship/fit specializes in.
My view is, that this pointless barrier should have never been erected in the first place and people should always get to choose their level of risk when flying their spaceships. Jump clones helped with it in a limited way, but the 24 hour timer doesn't work well. I suspect the current jump clone timers were initially put in because of the instant teleporting function of jump clones, since it makes sense to limit such mode of travel. With the wide selection of role specific expensive implant sets the issue with being married to a set of implants has only gotten worse over the years. This issue needs to be fixed permanently one way or another. The precise method is somewhat irrelevant, but it needs to put the choice of what people want to risk fully in the hands of the players and lower the barrier to take part in PvP as much as possible. If you can think of any downsides to allowing this, I'd like to hear it.